Sometimes the client has an idea they're pretty convinced is a good one, and they're willing to spend money for us to develop it. So what if I'm not convinced? my job is just to make it as good as i can (within the budget and other limitations like production cost). so that's what i did.
...and here it is:


it's only sold at Amazon for now. Check out the link if you're wondering what the heck this thing is. I didn't design any of the components that go inside, just the bag itself.
While the end result is nothing too impressive, i actually put a lot of work into this project. most the time there is more than one designer working on various stages of a project. but this one was all me, from initial sketches to final instruction sheet illustrations. here are some images of challenges and steps of the design process:
how to fit all that stuff in there (image not the final layout).
internal structure
how it folds for shipping
How the bag and all the components fit into a box sized for fitting as many as possible on a pallet.
marketing illustrations.





So those of you who've wondered what it is i do on a daily basis, that should give you a rough idea.
2 comments:
Was this something you did with Insync? or was it an earlier thing?
Its actually pretty cool.
making the world a better place?! I love it.
that one teacher we had - "we can solve world hunger with a good enough logo" . . . . nice.
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